Monday, December 19, 2016

12/19/16 2D Design



Today's Class- Today was our final meeting of the Fall 2016 semester.  We started by doing the Two Dimensional Design Final Assessment.  After students completed those, we had a group critique of the Final Project of the semester, the art historical board games.  Very impressive in general.  Here are a few examples of today's submissions.







After that I went into grading mode and graded the Final projects, the semester portfolios, and any late arriving graded projects.   I also returned any other student art I still had in my possession.  I collected a few more museum papers, which will be graded over the next few days.  

I hung around through the end of the class period for anyone who still needed the time to work on anything, and then that was the end of the semester.  



Final class grades will be calculated in the coming weeks and posted to the Kean website.  How soon they make these available to the students I have no idea.

Enjoy the holiday.

Monday, December 12, 2016

12/12/16 2D Design


Today's Class- The threat of winter weather never quite materialized, so class went on as usual.  Unlike every other meeting this semester, we didn't start anything new.  We did have a group critique of the limited palettes projects, some of which were very impressive.  And some students worked on back projects, or the Final Project due next week.

Homework- The Final Project (art historical board game) is due at the beginning of class on December 19, 2016.  

If you have not yet turned in the museum paper or any back graded projects, next week is your last chance to turn them in to be graded for partial credit.  No work will be accepted after the end of class that day.

For next class 12/19/16- The main focus will be presenting and critiquing the Final Projects.  I will also be accepting and grading any back projects that arrive.  We will not be starting any new assignments, so no art materials are necessary, but if there is still something you need to work on for the class and want to take advantage of the tables and large space, you have the class period to use.   On this day I will also be giving the 2D Assessment test.  Not part of your grade (don't bother to put your name on the form), but they do want to see what kind of stuff you have learned.  Multiple choice- shouldn't take long.

On this day I will also be grading the semester portfolio, all the things done in class that were not individually graded.  After everyone has presented their board games, you will all need to disappear for a little while (study, eat, or whatever) while I quickly grade the Final Projects and the Semester Portfolio- all the things you did in class that weren't individually graded.  I will let you know at what time you can return to pick up your work and learn the grades of all the things you turned in that day. Here is a list of what I'll be expecting and where on this blog you can find it:

9/19/16-  Wallpaper with dots
9/26/16- Contour lines- shoes, chair (negative space), bottles
10/10/16- Value still life (vine, compressed charcoal)
10/31/16- Color Wheel/Complement mix/Tints and shades
11/7/16- Text (Russian words) and Logo
11/21/16- Color Still Life painting

As for the graded projects, they are also all on the blog if you need to see them again.  If it's been graded, you don't need to bring them back again.

Monday, December 5, 2016

12/5/16 2D Design


Today's Class- We looked at more of the season temperature collages, and then jumped into our Final Project of the semester, the art historical board games.  Many turned in their museum papers.

How to make this up- The Final Project was discussed last week, but here are more student examples from previous semesters.








You are creating a collage design from the work of a recognized two dimensional artist, though painting it all yourself.  They are to be painted on a stiff surface (such as mat board) and must have a theme and a goal, and the title of the game should be part of the design.  (need not have the artist's name, but do remember our discussions of text as a visual element when creating your design)  Other than a game path, all visual elements should be drawn from examples of your chosen artist's work- subject matter, painting style, colors, etc.  The final piece should work as much as a two dimensional composition as it does a functional game.


Homework- This art historical board game final project is due at the beginning of class on December 19, 2016, which is our final meeting of the semester.  

The limited color palettes graded project that we started last week is due at the beginning of class on December 12, 2016.

All other projects should be turned in as soon as possible to receive partial credit.


For next class 12/12/16- A general work day.  After we critique the limited palettes projects, the day will be devoted to working on class projects.  Most of you will be working on the Final, but if you owe me any back projects, use the time and space to make a dent in them.  Bring whatever materials you need to work on what you need to do.